However, compared to manually editing the saved game file using a hex editor (as. Hex Fiend again does this instantly, while 0圎D will again try to read the file into memory (to service its Undo stack). Other platforms like Window, Mac OSX for Intel, Linux and Free BSD can. Hex Fiend will do this instantly, while 0圎D will require time and space proportional to the file size, as it attempts to read the entire file into memory. Select everything in the file and choose Edit->Copy. 0圎D will block the UI until the text is found or the file is exhausted, while Hex Fiend performs the search in the background, including a progress indicator and cancel button.ģ. ![]() Hex Fiend will appear to save instantly because it makes the changes in-place, while 0圎D will require time proportional to the file size as it writes the entire file to disk.Ģ. Open a large file (say 5 GB), overwrite some bytes in the middle, add some bytes to the end, then hit Save. Not to pick on anyone, but I'll give some examples that illustrate Hex Fiend's strengths relative to 0圎D (and most other hex editors):ġ. Some have asked how Hex Fiend compares to 0圎D. Basically a hex editor for disk sectors, but can also be used to edit. It's open source with a permissive BSD style license. It's provided as a framework which is easy to embed in other apps. Natural Mac-like editing, including insertion and deletion, smooth scrolling, multiple discontiguous selection, anchored selection, coalesced undo, key bindings, lots more. Lots more goodies (see release notes) Hex Fiend 1.1. Many other hex editors have some support for large files, but it's easy to get into a situation where they consume all your memory, or do some O(n) blocking operation that hangs the UI. Hex Fiend is my fast and clever free hex editor for Mac OS X. There's many other miscellaneous improvements and bug fixes, including the longstanding request of preserving the Undo stack after Save, when doing so would not require too much memory.įor those unfamiliar with Hex Fiend, the features that set it apart from other hex editors are: ![]() Some major new features are bookmarks, support for text encodings (including multibyte, though sadly not variable width), support for opening files only readable by root, including device files (after authentication, naturally), and a visual binary diff (a true LCS diff). I'm very actively developing Hex Fiend, which is nearing a new release.
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